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author | Marcin Juszkiewicz <hrw@openembedded.org> | 2006-03-03 18:06:19 +0000 |
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committer | OpenEmbedded Project <openembedded-devel@lists.openembedded.org> | 2006-03-03 18:06:19 +0000 |
commit | e03fd90bcd8a54050d869df4d22cd9787f4c49b4 (patch) | |
tree | a06f73ced0e1fc9d8a902b952222d7b5959ba8c8 /packages/python | |
parent | f39bf282de8e1d2204305e98f1c0e42b08eb2e3d (diff) | |
download | openembedded-e03fd90bcd8a54050d869df4d22cd9787f4c49b4.tar.gz |
added python-pygame 1.7.1 from .dev
Diffstat (limited to 'packages/python')
-rw-r--r-- | packages/python/python-pygame-1.7.1/.mtn2git_empty | 0 | ||||
-rw-r--r-- | packages/python/python-pygame-1.7.1/Setup | 57 | ||||
-rw-r--r-- | packages/python/python-pygame_1.7.1.bb | 20 |
3 files changed, 77 insertions, 0 deletions
diff --git a/packages/python/python-pygame-1.7.1/.mtn2git_empty b/packages/python/python-pygame-1.7.1/.mtn2git_empty new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/packages/python/python-pygame-1.7.1/.mtn2git_empty diff --git a/packages/python/python-pygame-1.7.1/Setup b/packages/python/python-pygame-1.7.1/Setup new file mode 100644 index 0000000000..c4558b39bb --- /dev/null +++ b/packages/python/python-pygame-1.7.1/Setup @@ -0,0 +1,57 @@ +#This Setup file is used by the setup.py script to configure the +#python extensions. You will likely use the "config.py" which will +#build a correct Setup file for you based on your system settings. +#If not, the format is simple enough to edit by hand. First change +#the needed commandline flags for each dependency, then comment out +#any unavailable optional modules in the first optional section. + +#SDL = ??? + +FONT = -lSDL_ttf-2.0 +IMAGE = -lSDL_image-1.2 +MIXER = -lSDL_mixer-1.2 +SMPEG = -lsmpeg $(SDL) +NUMERIC = -I. + + + +#the following modules are optional. you will want to compile +#everything you can, but you can ignore ones you don't have +#dependencies for, just comment them out + +imageext src/imageext.c $(SDL) $(IMAGE) +font src/font.c $(SDL) $(FONT) +mixer src/mixer.c $(SDL) $(MIXER) +mixer_music src/music.c $(SDL) $(MIXER) +movie src/movie.c $(SDL) $(SMPEG) +surfarray src/surfarray.c $(SDL) $(NUMERIC) +sndarray src/sndarray.c $(SDL) $(NUMERIC) $(MIXER) + + + +#these modules are required for pygame to run. they only require +#SDL as a dependency. these should not be altered + +base src/base.c $(SDL) +cdrom src/cdrom.c $(SDL) +constants src/constants.c $(SDL) +display src/display.c $(SDL) +event src/event.c $(SDL) +key src/key.c $(SDL) +mouse src/mouse.c $(SDL) +rect src/rect.c $(SDL) +rwobject src/rwobject.c $(SDL) +surface src/surface.c src/alphablit.c $(SDL) +surflock src/surflock.c $(SDL) +time src/time.c $(SDL) +joystick src/joystick.c $(SDL) +draw src/draw.c $(SDL) +image src/image.c $(SDL) +transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL) + + +#the following are placeholders. setup.py can use them to help +#auto-copy needed DLLs into the pygame installation folder. +#you can simply ignore these lines under non-windows, no need to +#comment out. +COPYLIB_smpeg $(SDL) $(SMPEG) diff --git a/packages/python/python-pygame_1.7.1.bb b/packages/python/python-pygame_1.7.1.bb new file mode 100644 index 0000000000..d80359dbba --- /dev/null +++ b/packages/python/python-pygame_1.7.1.bb @@ -0,0 +1,20 @@ +DESCRIPTION = "Python libSDL Bindings" +SECTION = "devel/python" +PRIORITY = "optional" +MAINTAINER = "Michael 'Mickey' Lauer <mickey@Vanille.de>" +LICENSE = "LGPL" +RDEPENDS = "python-core python-numeric libsdl-x11" +DEPENDS = "virtual/libsdl libsdl-image libsdl-mixer libsdl-net libsdl-ttf smpeg python-numeric" +SRCNAME = "pygame" +PR = "ml1" + +SRC_URI = "http://www.pygame.org/ftp/${SRCNAME}-${PV}release.tar.gz \ + file://Setup" +S = "${WORKDIR}/${SRCNAME}-${PV}release" + +inherit distutils + +do_configure_prepend() { + SDL="`sdl-config --cflags` `sdl-config --libs`"; echo "SDL=$SDL" >Setup + cat ${WORKDIR}/Setup >>Setup +} |