require evas.inc PR = "r8" EVAS_CPU_TWEAKS = "" # Disabled for now, see http://thread.gmane.org/gmane.comp.window-managers.enlightenment.devel/25194 #EVAS_CPU_TWEAKS_armv7a = "--enable-cpu-neon" EXTRA_OECONF = "\ --x-includes=${STAGING_INCDIR}/X11 \ --x-libraries=${STAGING_LIBDIR} \ --enable-evas-magic-debug \ --enable-pthreads \ --enable-async-events \ --enable-async-preload \ --enable-fb \ --disable-directfb \ --disable-sdl \ --enable-buffer \ --disable-software-ddraw \ --disable-software-qtopia \ --enable-simple-x11 \ --enable-software-x11 \ --enable-software-16-x11 \ --disable-software-xcb \ --enable-xrender-x11 \ --disable-xrender-xcb \ --disable-glitz-x11 \ --enable-image-loader-eet \ --disable-image-loader-edb \ --enable-image-loader-gif \ --enable-image-loader-png \ --enable-image-loader-jpeg \ --enable-image-loader-tiff \ --enable-image-loader-xpm \ --enable-image-loader-svg \ --enable-cpu-c \ --enable-fontconfig \ --enable-font-loader-eet \ --enable-scale-sample \ --enable-scale-smooth \ --enable-convert-yuv \ --enable-small-dither-mask \ --disable-no-dither-mask \ --disable-convert-8-rgb-332 \ --disable-convert-8-rgb-666 \ --disable-convert-8-rgb-232 \ --disable-convert-8-rgb-222 \ --disable-convert-8-rgb-221 \ --disable-convert-8-rgb-121 \ --disable-convert-8-rgb-111 \ --enable-convert-16-rgb-565 \ --disable-convert-16-rgb-555 \ --disable-convert-16-rgb-444 \ --disable-convert-16-rgb-ipq \ --enable-convert-16-rgb-rot-0 \ --enable-convert-16-rgb-rot-90 \ --disable-convert-16-rgb-rot-180 \ --enable-convert-16-rgb-rot-270 \ --enable-convert-24-rgb-888 \ --enable-convert-24-bgr-888 \ --enable-convert-32-rgb-8888 \ --enable-convert-32-rgbx-8888 \ --enable-convert-32-bgr-8888 \ --enable-convert-32-bgrx-8888 \ --enable-convert-32-rgb-rot-0 \ --enable-convert-32-rgb-rot-90 \ --disable-convert-32-rgb-rot-180 \ --enable-convert-32-rgb-rot-270 \ ${EVAS_CPU_TWEAKS}" # either sgx or 6410 atm GLES ?= "sgx" # This is a hack to get openGL|ES 2.x support enabled for people that have the SDK headers in staging. # We put this in the main recipe, since it will just not build the gl stuff when the headers are missing # If the above sentence confuse you: everything is built and configured as before if you don't have the SDK EXTRA_OECONF += "\ --enable-gl-x11 --enable-gl-flavor-gles --enable-gles-variety-${GLES} \ "