#This Setup file is used by the setup.py script to configure the #python extensions. You will likely use the "config.py" which will #build a correct Setup file for you based on your system settings. #If not, the format is simple enough to edit by hand. First change #the needed commandline flags for each dependency, then comment out #any unavailable optional modules in the first optional section. SDL = -D_REENTRANT -Xlinker -lSDL -lpthread FONT = -lSDL_ttf IMAGE = -lSDL_image MIXER = -lSDL_mixer SMPEG = -lsmpeg PNG = -lpng JPEG = -ljpeg SCRAP = -lX11 #DEBUG = -C-W -C-Wall DEBUG = #the following modules are optional. you will want to compile #everything you can, but you can ignore ones you don't have #dependencies for, just comment them out imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) font src/font.c $(SDL) $(FONT) $(DEBUG) mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) #experimental new movie movie. requires libavcodec and libavformat. #add any necessary compile flags to this line and uncomment. #movieext src/movie.c src/ffmovie.c $(SDL) -lavcodec -lavformat #these modules are required for pygame to run. they only require #SDL as a dependency. these should not be altered base src/base.c $(SDL) $(DEBUG) cdrom src/cdrom.c $(SDL) $(DEBUG) color src/color.c $(SDL) $(DEBUG) constants src/constants.c $(SDL) $(DEBUG) display src/display.c $(SDL) $(DEBUG) event src/event.c $(SDL) $(DEBUG) fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) key src/key.c $(SDL) $(DEBUG) mouse src/mouse.c $(SDL) $(DEBUG) rect src/rect.c $(SDL) $(DEBUG) rwobject src/rwobject.c $(SDL) $(DEBUG) surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) surflock src/surflock.c $(SDL) $(DEBUG) time src/time.c $(SDL) $(DEBUG) joystick src/joystick.c $(SDL) $(DEBUG) draw src/draw.c $(SDL) $(DEBUG) image src/image.c $(SDL) $(DEBUG) overlay src/overlay.c $(SDL) $(DEBUG) transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL) $(DEBUG) mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) pixelarray src/pixelarray.c $(SDL) $(DEBUG)