From c0b81480b2909b18ac15bdd124a562ae005c2f41 Mon Sep 17 00:00:00 2001 From: Rhys Weatherley Date: Fri, 4 Dec 2009 17:17:00 +1000 Subject: [PATCH 0919/1244] Rebind window surface fbo after native GL rendering If the user called QGLFramebufferObject::bind()/release() during a beginNativePainting() callout, the release() would reset the context's fbo to zero, not the actual window surface fbo. Task-number: QTBUG-6204 Reviewed-by: Tom --- src/opengl/qgl.cpp | 1 + src/opengl/qgl_p.h | 1 + src/opengl/qglframebufferobject.cpp | 4 ++-- src/opengl/qglpaintdevice.cpp | 10 ++++++++++ 4 files changed, 14 insertions(+), 2 deletions(-) diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 5ada125..94b8aa5 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -1495,6 +1495,7 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format) version_flags_cached = false; version_flags = QGLFormat::OpenGL_Version_None; current_fbo = 0; + default_fbo = 0; active_engine = 0; } diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 8e472e5..ab72c9c 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -328,6 +328,7 @@ public: GLint max_texture_size; GLuint current_fbo; + GLuint default_fbo; QPaintEngine *active_engine; static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; } diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index d79283e..d0297c9 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -899,8 +899,8 @@ bool QGLFramebufferObject::release() #endif if (current) { - current->d_ptr->current_fbo = 0; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); + current->d_ptr->current_fbo = current->d_ptr->default_fbo; + glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo); } return true; diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp index 2867de5..bcd90a5 100644 --- a/src/opengl/qglpaintdevice.cpp +++ b/src/opengl/qglpaintdevice.cpp @@ -89,6 +89,12 @@ void QGLPaintDevice::beginPaint() ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } + + // Set the default fbo for the context to m_thisFBO so that + // if some raw GL code between beginNativePainting() and + // endNativePainting() calls QGLFramebufferObject::release(), + // painting will revert to the window surface's fbo. + ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::ensureActiveTarget() @@ -101,6 +107,8 @@ void QGLPaintDevice::ensureActiveTarget() ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } + + ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::endPaint() @@ -111,6 +119,8 @@ void QGLPaintDevice::endPaint() ctx->d_ptr->current_fbo = m_previousFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_previousFBO); } + + ctx->d_ptr->default_fbo = 0; } QGLFormat QGLPaintDevice::format() const -- 1.6.5