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From 2b4d3391fd922dfc5ac28815bbd5f36c4041b658 Mon Sep 17 00:00:00 2001
From: Tom Cooksey <thomas.cooksey@nokia.com>
Date: Mon, 21 Dec 2009 16:36:14 +0100
Subject: [PATCH 1197/1244] Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram

Reviewed-By: Rhys Weatherley
---
 src/opengl/qglshaderprogram.cpp |   67 +++++++++++++++++++++++++++++++++++++++
 src/opengl/qglshaderprogram.h   |    4 ++
 2 files changed, 71 insertions(+), 0 deletions(-)

diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index b4191dc..f9737a5 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -2275,6 +2275,42 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
     \overload
 
     Sets the uniform variable at \a location in the current context
+    to a 2x2 matrix \a value.  The matrix elements must be specified
+    in column-major order.
+
+    \sa setAttributeValue()
+    \since 4.6.2
+*/
+void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
+{
+    Q_D(QGLShaderProgram);
+    Q_UNUSED(d);
+    if (location != -1)
+        glUniformMatrix2fv(location, 1, GL_FALSE, value[0]);
+}
+
+/*!
+    \overload
+
+    Sets the uniform variable at \a location in the current context
+    to a 3x3 matrix \a value.  The matrix elements must be specified
+    in column-major order.
+
+    \sa setAttributeValue()
+    \since 4.6.2
+*/
+void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
+{
+    Q_D(QGLShaderProgram);
+    Q_UNUSED(d);
+    if (location != -1)
+        glUniformMatrix3fv(location, 1, GL_FALSE, value[0]);
+}
+
+/*!
+    \overload
+
+    Sets the uniform variable at \a location in the current context
     to a 4x4 matrix \a value.  The matrix elements must be specified
     in column-major order.
 
@@ -2288,6 +2324,37 @@ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
         glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
 }
 
+
+/*!
+    \overload
+
+    Sets the uniform variable called \a name in the current context
+    to a 2x2 matrix \a value.  The matrix elements must be specified
+    in column-major order.
+
+    \sa setAttributeValue()
+    \since 4.6.2
+*/
+void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
+{
+    setUniformValue(uniformLocation(name), value);
+}
+
+/*!
+    \overload
+
+    Sets the uniform variable called \a name in the current context
+    to a 3x3 matrix \a value.  The matrix elements must be specified
+    in column-major order.
+
+    \sa setAttributeValue()
+    \since 4.6.2
+*/
+void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
+{
+    setUniformValue(uniformLocation(name), value);
+}
+
 /*!
     \overload
 
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index deeaee2..4eb80dd 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -216,6 +216,8 @@ public:
     void setUniformValue(int location, const QMatrix4x2& value);
     void setUniformValue(int location, const QMatrix4x3& value);
     void setUniformValue(int location, const QMatrix4x4& value);
+    void setUniformValue(int location, const GLfloat value[2][2]);
+    void setUniformValue(int location, const GLfloat value[3][3]);
     void setUniformValue(int location, const GLfloat value[4][4]);
     void setUniformValue(int location, const QTransform& value);
 
@@ -242,6 +244,8 @@ public:
     void setUniformValue(const char *name, const QMatrix4x2& value);
     void setUniformValue(const char *name, const QMatrix4x3& value);
     void setUniformValue(const char *name, const QMatrix4x4& value);
+    void setUniformValue(const char *name, const GLfloat value[2][2]);
+    void setUniformValue(const char *name, const GLfloat value[3][3]);
     void setUniformValue(const char *name, const GLfloat value[4][4]);
     void setUniformValue(const char *name, const QTransform& value);
 
-- 
1.6.5