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authorAndreas Müller <schnitzeltony@gmail.com>2021-04-12 02:33:52 +0200
committerKhem Raj <raj.khem@gmail.com>2021-04-13 08:09:17 -0700
commitf186377359fa1f4db8e6c6a8a4f40f774591af8e (patch)
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fluidsynth: upgrade 2.1.7 -> 2.2.0
The only fallout by API/ABI changes in my world build was meta-games/scummvm. Fix was sent [1] fluidsynth 2.2.0 This release breaks ABI compatibility! Refer to the API docs for details. A C++98 compliant compiler is now required to build fluidsynth (mailing list thread) New features Support loading SoundFonts >2GiB on Windows (#629) Major overhaul of the sequencer and its event queue (#604) Overlapping notes can be handled (#637) Performance improvement, since the event queue no longer blocks the rendering thread Time scale is not limited to 1000 anymore and can therefore be used for tempo changes The following audio drivers have gained multi-channel support DSound (#667, thanks to @jjceresa) WaveOut (#667, thanks to @jjceresa) The WinMIDI driver supports multiple devices (#677, thanks to @jjceresa) Handle GS DT1 SysEx messages for setting whether a channel is used for rhythm part (#708, thanks to @chirs241097) Support use of UTF-8 filenames under Windows (#718, thanks to @getraid-gg) Improved support for overriding tempo of the MIDI player (#711, #713, thanks to @jjceresa) Handle settings-related commands in user command file before initializing other objects (#739) SoundFont loading has been parallelized (#746, #812, requires openMP) The Oboe driver has gained a lower latency and other updates (#740, #741, #747) WASAPI driver has been added (#754, thanks to @chirs241097) General Fix race condition in fluid_player_callback (#783, thanks to @arcln) Improvements to LADSPA subsystem (#795, thanks to @mawe42) [1] https://github.com/cazfi/meta-games/pull/58 Signed-off-by: Andreas Müller <schnitzeltony@gmail.com> Signed-off-by: Khem Raj <raj.khem@gmail.com>
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