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path: root/recipes/kobodeluxe/files/kobodeluxe-menu-pointer.patch
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Index: KoboDeluxe-0.5.1/README
===================================================================
--- KoboDeluxe-0.5.1.orig/README	2008-02-11 01:10:23.000000000 +0100
+++ KoboDeluxe-0.5.1/README	2008-02-11 01:17:30.000000000 +0100
@@ -39,6 +39,12 @@
        key  diagonals.  Escape enters the meny system, from where it is possi-
        ble to change settings, start a new game or exit the game.
 
+       In case the touchscreen support has been compiled in the  menu  can  be
+       controlled by clicking the frame borders. Touching the  inner  part  of
+       the  screen is like a button  press. In the game  mode a  click in  the
+       upper right corner activates pause mode and the lower right  corner es-
+       capes to the menu.
+
 OPTIONS
        Note that all relevant options can be also  configured  in  the  config
        file,  which  can be edited directly, or using the options menus in the
Index: KoboDeluxe-0.5.1/config.h
===================================================================
--- KoboDeluxe-0.5.1.orig/config.h	2008-02-11 00:23:20.000000000 +0100
+++ KoboDeluxe-0.5.1/config.h	2008-02-11 02:01:17.000000000 +0100
@@ -95,6 +95,15 @@
 #define MARGIN	8
 
 /*
+ * Fraction of the screen size in which clicks are not considered
+ * clicks but movements in that direction (as regarded from the
+ * center of the screen) or other special things (pause & exit).
+ *
+ * Used only in touchscreen mode.
+ */
+#define POINTER_MARGIN_PERCENT 10
+
+/*
  * (In XKobo, WSIZE was used where this is
  * used now; in the game logic code.)
  *
Index: KoboDeluxe-0.5.1/configure.in
===================================================================
--- KoboDeluxe-0.5.1.orig/configure.in	2008-02-11 00:37:18.000000000 +0100
+++ KoboDeluxe-0.5.1/configure.in	2008-02-11 00:48:59.000000000 +0100
@@ -195,6 +195,16 @@
 	CXXFLAGS="$CXXFLAGS -DHAVE_OPENGL"
 fi
 
+AC_ARG_ENABLE(
+  touchscreen,
+  [AS_HELP_STRING(
+    [--enable-touchscreen],
+    [Compile menu control support suitable for touchscreens (default is no)])],
+  AC_DEFINE(
+    [ENABLE_TOUCHSCREEN],
+    [1],
+    [Set to 1 if the menusystem should support touchscreen input]),
+    [])
 
 dnl-------------------------------------------------------
 dnl Checks for header files.
Index: KoboDeluxe-0.5.1/kobo.cpp
===================================================================
--- KoboDeluxe-0.5.1.orig/kobo.cpp	2008-02-11 00:24:57.000000000 +0100
+++ KoboDeluxe-0.5.1/kobo.cpp	2008-02-11 16:02:23.000000000 +0100
@@ -28,6 +28,8 @@
 // Use this to benchmark and create a new percentage table!
 #undef	TIME_PROGRESS
 
+#include <aconfig.h>
+
 #include <stdio.h>
 #include <stdlib.h>
 #include <unistd.h>
@@ -671,6 +673,10 @@
 		gh = dh;
 	}
 
+#if ENABLE_TOUCHSCREEN
+	gengine->setup_pointer_margin(dw, dh);
+#endif
+
 	// Scaling has 16ths granularity, so tiles scale properly!
 	gengine->scale((int)((gw * 16 + 8) / SCREEN_WIDTH) / 16.f,
 			(int)((gh * 16 + 8) / SCREEN_HEIGHT) / 16.f);
@@ -1599,6 +1605,23 @@
 {
 }
 
+#ifdef ENABLE_TOUCHSCREEN
+void kobo_gfxengine_t::setup_pointer_margin(int dw, int dh)
+{
+	// Precalculates the border ranges. Mouse clicks outside these are handled
+  // specially.
+	pointer_margin_width_min = dw * POINTER_MARGIN_PERCENT / 100;
+	pointer_margin_width_max = dw - dw * POINTER_MARGIN_PERCENT / 100;
+	pointer_margin_height_min = dh * POINTER_MARGIN_PERCENT / 100;
+	pointer_margin_height_max = dh - dh * POINTER_MARGIN_PERCENT / 100;
+
+	log_printf(VLOG, "Pointer margin range [%d, %d, %d, %d]\n",
+						 pointer_margin_width_min,
+						 pointer_margin_width_max,
+						 pointer_margin_height_min,
+						 pointer_margin_height_max);
+}
+#endif
 
 void kobo_gfxengine_t::frame()
 {
@@ -1800,11 +1823,57 @@
 						mouse_y - MARGIN - WSIZE/2);
 			break;
 		  case SDL_MOUSEBUTTONDOWN:
-			mouse_x = (int)(ev.motion.x / gengine->xscale()) - km.xoffs;
-			mouse_y = (int)(ev.motion.y / gengine->yscale()) - km.yoffs;
-			gsm.press(BTN_FIRE);
+			mouse_x = (int)(ev.button.x / gengine->xscale()) - km.xoffs;
+			mouse_y = (int)(ev.button.y / gengine->yscale()) - km.yoffs;
 			if(prefs->use_mouse)
 			{
+#if ENABLE_TOUCHSCREEN
+				if (ev.motion.x <= pointer_margin_width_min)
+				{
+					gsm.press(BTN_LEFT);
+					pointer_margin_used = true;
+				} else if (ev.motion.x >= pointer_margin_width_max)
+				{
+					// Upper right corner invokes pause.
+          // Lower right corner invokes exit.
+          // Otherwise it is just 'right'. :)
+					if (ev.motion.y <= pointer_margin_height_min)
+					{
+						gsm.press(BTN_PAUSE);
+						gamecontrol.press(BTN_PAUSE);
+					}
+					else
+						gsm.press((ev.motion.y >= pointer_margin_height_max
+                       ? BTN_EXIT
+                       : BTN_RIGHT));
+
+					pointer_margin_used = true;
+
+				}
+
+				if (ev.motion.y <= pointer_margin_height_min)
+				{
+					// Handle as 'up' only if it was not in the 'pause' area.
+					// Still handle as clicked, so 'fire' will not kick in.
+					if (ev.motion.x < pointer_margin_width_max)
+						gsm.press(BTN_UP);
+					pointer_margin_used = true;
+				} else if (ev.motion.y >= pointer_margin_height_max)
+				{
+					// Handle as 'down' only if it was not in the 'exit' area.
+					// Still handle as clicked, so 'fire' will not kick in.
+					if (ev.motion.x < pointer_margin_width_max)
+						gsm.press(BTN_DOWN);
+
+					pointer_margin_used = true;
+				}
+
+				if (!pointer_margin_used)
+					gsm.press(BTN_FIRE);
+#else
+				gsm.press(BTN_FIRE);
+#endif
+
 				gamecontrol.mouse_position(
 						mouse_x - 8 - MARGIN - WSIZE/2,
 						mouse_y - MARGIN - WSIZE/2);
@@ -1824,10 +1893,24 @@
 			}
 			break;
 		  case SDL_MOUSEBUTTONUP:
-			mouse_x = (int)(ev.motion.x / gengine->xscale()) - km.xoffs;
-			mouse_y = (int)(ev.motion.y / gengine->yscale()) - km.yoffs;
+			mouse_x = (int)(ev.button.x / gengine->xscale()) - km.xoffs;
+			mouse_y = (int)(ev.button.y / gengine->yscale()) - km.yoffs;
 			if(prefs->use_mouse)
 			{
+#if ENABLE_TOUCHSCREEN
+				// Resets all kinds of buttons that might have been activated by
+				// clicking in the pointer margin.
+				if (pointer_margin_used)
+				{
+					gsm.release(BTN_EXIT);
+					gsm.release(BTN_LEFT);
+					gsm.release(BTN_RIGHT);
+					gsm.release(BTN_UP);
+					gsm.release(BTN_DOWN);
+					pointer_margin_used = false;
+				}
+#endif
+
 				gamecontrol.mouse_position(
 						mouse_x - 8 - MARGIN - WSIZE/2,
 						mouse_y - MARGIN - WSIZE/2);
@@ -2078,6 +2161,19 @@
 int main(int argc, char *argv[])
 {
 	int cmd_exit = 0;
+
+	printf(PACKAGE " - " VERSION " (touchscreen support: %s)\n",
+				(ENABLE_TOUCHSCREEN ? "yes" : "no"));
+	puts("Copyright (c) 1995, 1996 Akira Higuchi\n"
+       "Copyright (C) 1997 Masanao Izumo\n"
+       "Copyright (C) 1999-2001 Simon Peter\n"
+       "Copyright (C) 2002 Florian Schulze\n"
+       "Copyright (C) 2002 Jeremy Sheeley\n"
+       "Copyright (C) 2005 Erik Auerswald\n"
+       "Copyright (c) 1999-2007 David Olofson\n"
+       "This is free software; see the source for copying conditions. There is NO\n"
+       "warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
+
 	atexit(emergency_close);
 	signal(SIGTERM, breakhandler);
 	signal(SIGINT, breakhandler);
Index: KoboDeluxe-0.5.1/kobo.h
===================================================================
--- KoboDeluxe-0.5.1.orig/kobo.h	2008-02-11 00:31:23.000000000 +0100
+++ KoboDeluxe-0.5.1/kobo.h	2008-02-11 02:19:29.000000000 +0100
@@ -23,6 +23,8 @@
 #ifndef _KOBO_H_
 #define _KOBO_H_
 
+#include <aconfig.h>
+
 #include "gfxengine.h"
 #include "window.h"
 #include "display.h"
@@ -45,11 +47,25 @@
 
 class kobo_gfxengine_t : public gfxengine_t
 {
+#if ENABLE_TOUCHSCREEN
+	bool pointer_margin_used;
+
+	int pointer_margin_width_min;
+	int pointer_margin_width_max;
+	int pointer_margin_height_min;
+	int pointer_margin_height_max;
+#endif
+
 	void frame();
 	void pre_render();
 	void post_render();
   public:
 	kobo_gfxengine_t();
+
+#if ENABLE_TOUCHSCREEN
+	void setup_pointer_margin(int, int);
+#endif
+
 };
 
 extern kobo_gfxengine_t		*gengine;
Index: KoboDeluxe-0.5.1/states.cpp
===================================================================
--- KoboDeluxe-0.5.1.orig/states.cpp	2008-02-11 03:06:41.000000000 +0100
+++ KoboDeluxe-0.5.1/states.cpp	2008-02-11 15:42:55.000000000 +0100
@@ -963,8 +963,6 @@
 			break;
 
 		  case BTN_FIRE:
-			if(!prefs->use_joystick)
-				break;
 		  case BTN_START:
 		  case BTN_SELECT:
 			sound.ui_ok();