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2010-11-17jlime,dzen2,puzzles: use RDEPENDS_${PN}Martin Jansa
* it was fixed in whole tree about half year ago http://lists.linuxtogo.org/pipermail/openembedded-devel/2010-June/020384.html http://comments.gmane.org/gmane.comp.handhelds.openembedded/33440 * then again about month ago http://www.mail-archive.com/openembedded-devel@lists.openembedded.org/msg11356.html * please follow OE packaging guidelines in new recipes Acked-by: Frans Meulenbroeks <fransmeulenbroeks@gmail.com> Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com>
2010-11-03stppc2x: Added recipe for stppc2x, a port of puzzles to SDL.Alex Ferguson
* Added dirs-fix.patch, which changes the default directories for the game data to a systemwide /usr/share/games/stppc2x setting and changes the default font to DejaVuSans-Condensed. * Added enable-fullscreen.patch, which, um, makes the game fullscreen. * Added generic-keys.patch, which changes the game keys to more generic ones (for devices with QWERTY keyboards) and changes the default control system from mouse-emulation to keyboard controlled. * Added a modified Makefile, compatible to how OE handles CFLAGS and LDFLAGS by moving additional defines to INCS and LIBS, respectively. * Added no-music.patch, which disables music. Remember to add libsdl-mixer to DEPENDS if you decide not to apply this. * Added no-upper-mem.patch, which disables the OPTION_USE_UPPER_MEMORY hack, which makes stppc2x segfault on the Ben Nanonote and is useless outside of the GP2X. * Added stppc2x-extras.tar.gz, which contains modified versions of the stppc2x splash screen and help messages (respective to the generic-keys patch above). * Added stppc2x.desktop and accompanying stppc2x.png files. Signed-off-by: Alex Ferguson <thoughtmonster@gmail.com> Signed-off-by: Kristoffer Ericson <kristoffer.ericson@gmail.com>